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Welcome to Fiiti!

Beta Launch Date: June 1st 2009

  Stryves: June 15th 2009
  Subject: Damage Based On Attributes

 The following now applies to the different types of classes.
Warrior damage is based on 75% Strength, 25% Dexterity.
Damager Dealer is based on 75% Strength, 25% Speed.
Magical users physical damage is based 75% on Dexterity, 25% on Strength.
Agile Fighters is based 50% on Strength, 50% on Dexterity.


  Stryves: June 14th 2009
  Subject: Towers Available

 Towers have been added and can be claimed, or attacked.

Every successful tower defend now takes a 2% toll to the HP/Chakra of every member of the guild
This decrease will only affect those players when defending the next attack.
This is capped at 37 defends, meaning each member would be worn down to 25% of their stats


  Stryves: June 12th 2009
  Subject: Guild Battles

 Guild Leaders, Challenges can now attack other guilds


  Stryves: June 6th 2009
  Subject: Blocking / Deflecting Adjustment

 As mentioned, the calculation for evades has been increased.
The equation has now been applied to Deflecting and Blocking.


  Stryves: May 29th 2009
  Subject: Evade / Hit Rate Adjustments

 Player 1's dexterity is now measured against Player 2's dexterity.
Example: If Player 1 has higher dexterity than Player 2
Player 1 has a better chance to be evaded, and better chance to hit Player 2.
If this works well, the equation will be applied to Deflecting and Blocking.
Everyone has the ability to evade.


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